using System.Text.Json.Serialization; namespace EveryPublish.Client.Models; /// agent-core 写入的 local.json(随机端口 + token) public class LocalInfo { [JsonPropertyName("port")] public int Port { get; set; } [JsonPropertyName("token")] public string Token { get; set; } = ""; } /// 核心状态(/status 返回) public class CoreStatus { [JsonPropertyName("online")] public bool Online { get; set; } [JsonPropertyName("session")] public string Session { get; set; } = ""; [JsonPropertyName("server")] public string Server { get; set; } = ""; [JsonPropertyName("deviceId")] public long DeviceId { get; set; } [JsonPropertyName("name")] public string Name { get; set; } = ""; } /// 挑战(/challenges 返回,与 shared/proto.Challenge 一致) public class ChallengeItem { [JsonPropertyName("challengeId")] public string ChallengeId { get; set; } = ""; [JsonPropertyName("accountId")] public string AccountId { get; set; } = ""; [JsonPropertyName("platform")] public string Platform { get; set; } = ""; [JsonPropertyName("kind")] public string Kind { get; set; } = ""; [JsonPropertyName("qrToken")] public string QrToken { get; set; } = ""; [JsonPropertyName("prompt")] public string Prompt { get; set; } = ""; [JsonPropertyName("expiresAt")] public long ExpiresAt { get; set; } }